Shloka: When LLMs, Faith Meet Climate Action

ACM DIS 2025 (Best Paper) Faith-Based Design Ethnographic Research Play Shloka Now →

Climate change games exist, but they face a fundamental problem: they preach to audiences who don't see themselves in the narrative. Most climate games use generic messaging about polar bears and melting ice caps—content that feels distant and irrelevant to players from diverse cultural and religious backgrounds. Meanwhile, religious communities represent billions of people with strong environmental values rooted in their traditions, yet climate games rarely engage these values.

This case study documents Shloka, a climate game that integrates authentic Hindu religious practices to teach environmental responsibility. Rather than asking players to adopt new values, Shloka connects climate action to existing cultural frameworks—turning environmental responsibility from abstract civic duty into sacred obligation. Through 4 months of ethnographic fieldwork in India, I created the first academically-researched climate game that authentically integrates religious practices rather than just aesthetic references.

The Problem

Climate games have low engagement and limited impact: Research shows that serious games focused on climate change struggle with player engagement and behavior change. Many climate games fail because they present generic messages disconnected from players' cultural values and lived experiences. When players don't see themselves in the narrative, they don't engage.

The disconnect: Climate games often assume universal values about environmental protection, but motivation is cultural. A game about saving polar bears might resonate with one demographic, but fall flat with another that values different approaches to environmental responsibility rooted in their own traditions.

The untapped opportunity: Religious communities worldwide hold billions of adherents, many with strong environmental values embedded in their faith traditions. Hinduism, Buddhism, Christianity, Islam, and other religions all have teachings about environmental stewardship. Yet climate games rarely engage these deeply-held values, missing opportunities to connect with audiences who already care about environmental protection through a different lens.

My Approach

As Lead Researcher and Game Designer, I conducted deep ethnographic research to create the first climate game integrating authentic religious practices:

Key Outcomes

Research Strategy: Going Beyond Surface-Level Understanding

Defining the Research Questions

After extensive literature review, I identified a critical gap: while researchers had studied religion and climate change from theological perspectives, no one had deeply explored how to integrate authentic religious practices into interactive climate education.

Research Questions

RQ1: How does the integration of religious rituals and narratives in a serious game enhance players' reflection and interest in climate change?

RQ2: How does this integration influence engagement and player experience?

Phase 1: Ethnographic Discovery - Understanding Sacred Spaces

The Journey to Sacred Sites

Rather than relying on secondary sources or theoretical knowledge, I conducted firsthand ethnographic fieldwork at two of India's most significant pilgrimage sites: Tirumala (the world's most visited temple, home to Venkateswara) and Sabarimala (dedicated to Ayyappa, located in a forest reserve).

This fieldwork was essential because religious practice isn't just about texts or beliefs—it's about embodied experience in specific places. I needed to understand how climate change actually manifested in sacred spaces, how environmental protection was conceptualized within ritual contexts, and how pilgrims engaged with nature as part of their spiritual practice.

Climate elements and efforts being noted at different religious sites
Climate elements and climate efforts being documented at different religious sites.

Why These Sites Matter

Research Methodology

I employed a multi-method ethnographic approach to capture both observable behaviors and deeper cultural meanings:

Key Discoveries from Fieldwork

Three critical insights emerged from the ethnographic work that fundamentally shaped the game's design approach:

Discovery 1: Nature as Living Deities, Not Inanimate Objects

I observed consistent personification of natural elements—not as mere symbols, but as active spiritual beings requiring respect and care. The Ganges River wasn't just a water source; she was Goddess Ganga. The mountains weren't just landscapes; they were divine manifestations of specific deities requiring protection. This personification meant environmental harm wasn't abstract damage to ecosystems—it was direct disrespect to sentient spiritual beings.

Game design implication: The game should treat natural elements as characters with agency and consciousness, not just game objects. Players engage with Ganga or the sacred mountain as respectful interaction with beings, not just resource management.

Discovery 2: Climate Change as Religious Crisis, Not Just Environmental Problem

Climate impacts weren't abstract global issues—they were tangible disruptions to sacred practices. Heavy monsoon rains washed out roads to temples, preventing devotees from completing pilgrimages. Deforestation meant losing sacred groves where specific deities resided. Water scarcity in sacred tanks meant inability to perform required ablutions. Each climate impact had immediate religious consequences, making environmental protection spiritually urgent rather than morally optional.

Game design implication: Show climate change through localized impacts on familiar sacred places rather than distant Arctic ice caps. Make environmental threats feel like direct barriers to spiritual fulfillment, creating motivation based on existing cultural values.

Discovery 3: Environmental Action Framed as Religious Duty, Not Civic Responsibility

Temple authorities weren't promoting environmental protection through secular arguments about sustainability or resource conservation. Instead, they framed environmental action as dharma (religious duty). Signs throughout the pilgrimage paths read: "This forest is the abode of Lord Ayyappa—protecting it is your spiritual duty." Environmental action wasn't recommended behavior—it was obligatory religious practice.

Game design implication: Connect climate actions to existing religious obligations rather than introducing new value frameworks. Frame behaviors as completing required duties to deities rather than adopting new environmental consciousness.

Phase 2: Co-Design & Cultural Navigation

The Sensitivity Challenge

Moving from ethnographic insights to game design required navigating complex theological considerations. Good intentions aren't enough when working with sacred content—design decisions needed alignment with religious principles, not just aesthetic appeal. I worked with Hindu scholars, temple priests, and practicing game designers to ensure theological accuracy while maintaining engaging gameplay.

Initial Design Failure: The God-Player Problem

First Prototype Concept: Players would directly control Hindu deities like Ganesha or Shiva, using divine powers to combat pollution and climate change. This seemed logical from a game design perspective—players control powerful characters to solve problems.

Critical Community Feedback: "This is theologically problematic. Deities are omnipotent and don't need to 'level up' or become more powerful. Allowing players to control gods reduces divine agency—you're making the divine subservient to player actions. This could be seen as disrespectful to the tradition."

Key Learning: Representation isn't just about including cultural content—it requires theological accuracy and cultural respect. Game mechanics that make sense from a design perspective might violate cultural principles when applied to sacred content.

Discussing with stakeholders and iterative process during development
Stakeholder discussions and iterative development process for Shloka.

Design Iteration: From Control to Collaboration

Based on this feedback, I redesigned the core player-deity relationship:

Revised Approach: Players don't control deities—they embody "Shloka," a chosen child who receives guidance and powers from climate deities through proper ritual practice. Rather than wielding divine power directly, players perform authentic rituals (mudras, mantras, breathing exercises) correctly, and deities respond by granting abilities or assistance.

Why This Worked Theologically:

Technical Innovation: Digitizing Sacred Practices

Creating the game required translating embodied religious practices into interactive digital systems. This wasn't just about recognizing gestures—I needed systems that could validate spiritual performance with the same rigor players would experience in physical ritual practice.

Mudra Recognition System

I used Google Teachable Machine to create computer vision models trained on 500+ images of correct mudra formations from multiple hand positions. The system achieves 92% accuracy in gesture recognition, meaning players must actually form precise hand positions rather than approximating them. This precision matters because mudras have specific spiritual meanings—getting the gesture right isn't just a game mechanic, it's learning authentic ritual practice.

Chanting Recognition

Integrated OpenAI Whisper API for speech recognition with custom Sanskrit pronunciation validation. The system doesn't just detect that the player spoke—it evaluates pronunciation accuracy against proper mantra chanting, including rhythm and tonal patterns. This technical challenge became a teaching opportunity: players receive feedback on how to correctly pronounce Sanskrit mantras, learning both the climate science content and the religious practice.

Breathing Detection

Built a microphone-based system that captures breathing patterns and provides real-time visual feedback to guide users through traditional Pranayama (breathing exercises). The system detects inhalation/exhalation rhythm and duration, providing biofeedback that helps players master breathing techniques used in actual religious practice. These breathing exercises form part of the game's meditation sequences that teach environmental awareness.

Fire Worship Recognition

Developed computer vision systems to detect light sources and track circular motion patterns for proper Arati (fire worship) ceremony performance. Players hold a physical light source and perform circular motions that the camera tracks, creating embodied interaction with sacred fire worship. This connects physical ritual practice to game progression—proper ritual performance unlocks environmental problem-solving abilities.

Different stages in a level showing specific climate change objectives
Different stages in a Shloka level, each teaching specific climate change concepts.

Phase 3: Rigorous Evaluation - Measuring Cultural Resonance

Comparative Study Design

To validate Shloka's effectiveness, I designed a comprehensive comparative evaluation against 9 existing climate games. This study wasn't just about proving our game performed better—it was about understanding what specific elements of cultural integration drive engagement and learning. By comparing Shloka against diverse approaches (simulation games, narrative adventures, puzzle games, etc.), I could identify whether religious integration was genuinely transformative or just interesting theming.

Study Scope:

Study Protocol

I designed a rigorous protocol to minimize order effects and capture both quantitative and qualitative data:

Key Qualitative Insights

Through thematic analysis of 14 in-depth interviews, three major themes emerged:

Climate Ethics Through Religious Lens

Players reframed environmental responsibility from civic duty to sacred obligation.

"What I can see is a reminder for myself or maybe any player to treat the climate as holy... Ganesha in the game is right, the Ganges is holy and devotees, the government, should treat it that way." — Participant 2

Relating to Climate Consequences

Localized climate scenarios affecting familiar sacred places created emotional urgency that abstract global impacts couldn't match.

"Shloka shows places I know, I have visited, and it's sad to know not 100 years but actually now these holy places are being destroyed." — Participant 1

Motivation Through Granular Climate Actions

Culturally-specific, achievable actions felt more motivating than generic environmental advice.

"Disposing of fireworks carefully after Diwali, or not spilling oil in the river when I put my diya—these are things I can work on. These are workable stuff." — Participant 2

Design Principles Discovered

Through this comparative research, I identified five key principles for culturally-responsive UX design that apply beyond games:

1. Cultural Authenticity Over Cultural Aesthetics

Surface-level cultural elements (colors, symbols, music) don't create engagement—authentic cultural practices and values do. Shloka's authentic ritual interactions created 87% higher immersion than culturally-themed games that used Hindu aesthetics but generic mechanics. Design implication: Deep engagement requires integrating cultural practices, not just cultural appearance.

2. Values-Based Motivation Over Feature-Based Persuasion

Connect new behaviors to existing moral frameworks rather than creating new value systems. Participants reframed climate action as religious duty (dharma) using existing concepts they already valued, rather than adopting new environmental consciousness. Design implication: Find how new behaviors align with existing cultural values rather than persuading users to adopt new values.

3. Localized Relevance Over Universal Impact

Personal/local consequences motivate more than global/abstract impacts. Participants showed higher emotional engagement with threats to familiar temples (Tirumala, Ganges) than global climate statistics. Seeing climate impacts on sacred spaces they'd visited created urgency. Design implication: Make consequences concrete and personally meaningful within users' cultural context.

4. Embodied Interaction Over Cognitive Processing

Physical/ritual interactions create deeper engagement than purely mental tasks. Ritual performance created "dual achievement"—players felt accomplishment from both cultural practice (performing mudras correctly) and learning goals (understanding climate science). Design implication: Incorporate physical practices that users already value, making learning feel like natural cultural expression.

5. Mentorship-Based Guidance Over System-Based Instruction

Guidance from culturally-respected figures feels more supportive than system tutorials. Deity mentors scored 84% higher on "guidance" than traditional tutorial systems, even though they provided identical information. Authority and respect came from cultural context, not just clarity. Design implication: Identify culturally-respected figures who can serve as mentors, not just information sources.

Impact & Professional Growth

Academic Impact

Real-World Application

Conclusion

The Shloka project demonstrated that culturally-responsive design isn't just about representation—it's about deeply understanding and integrating the cultural practices and values that actually drive human behavior. By moving beyond surface-level aesthetics (Hindu symbols, Indian music) to authentic cultural integration (real rituals, theological accuracy, localized climate scenarios), we created an experience that resonated with players and motivated genuine climate engagement.

Beyond this specific game: This work provides a reusable framework for how UX practitioners can approach culturally-sensitive design challenges across domains. The five design principles discovered (cultural authenticity over aesthetics, values-based motivation, localized relevance, embodied interaction, mentorship-based guidance) apply broadly to designing for any cultural community.

Methodological contribution: The research demonstrates how ethnographic fieldwork, participatory design with cultural stakeholders, and rigorous comparative evaluation can work together to create culturally-grounded interactive experiences. Rather than making assumptions about what cultural communities want, I engaged deeply in the lived practices of religious communities and co-designed with cultural authorities—ensuring the final product served both game design goals and theological respect.

Real-world impact: Shloka is currently being piloted at 5 temples for youth education programs, has been published at top-tier HCI conferences, and is available open-source for adaptation by other developers. The framework has been adopted in game design courses and influenced how researchers think about faith-based serious games.

Skills & Methods Demonstrated

Research: Ethnographic Research • Visual Ethnography • Participatory Design • Comparative Studies • Qualitative Analysis

Design: Game Design • Interaction Design • Cultural Design • Narrative Design • Unity Development

Specialized: Religious Studies • Environmental Science • Cross-Cultural Design • Embodied Interaction

Impact: Academic Publishing • Framework Development • Community Engagement • Accessibility Design