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Sai Maram

Sai Siddartha Maram

UX Researcher & Designer
PhD Candidate at UCSC
Previously @ Microsoft, Xbox, Meta
📍 San Francisco, CA

Key Contributions

  • • My research at Meta contributed to the Meta-Spotify integration and Facebook Sports cards, leading to over a billion users sharing Spotify content on Instagram.
  • • My ethnographic research towards understanding how cultural narratives drive environmental behavior change won best paper at ACM DIS 2025.
  • • My work has contributed to award-winning video games, including Halo and Perfect Dark.
  • • At Xbox, I designed and developed Xbox AURA, an agentic approach towards analyzing playtest data, conducting unmoderated interviews resulting in an average of 8 hours saved per study.
Score: 0
LLM × UX
UX Case Study

Ooha: AI Canvas for Visual Thinkers

An interactive canvas leveraging AI to enhance creative workflows and design iterations.

Microsoft 2025
UX Case Study

AURA: Agentic User Research Approach 🔒

Designed and developed Xbox AURA: an agentic approach towards running playtests and data analysis, resulting in ~$200K in annual savings.

ACM DIS 2025 🏆
UX Case Study

Shloka: Climate Action through LLMs and Cultural Games

Ethnographic research exploring how religious narratives drive environmental behavior change.

UX/UI Case Study
Game Design 2025

Tales of Dharma - Over 1000 copies sold!

A Card Game for fostering storytelling, family time, reflection and community engagement.

Ravana
Vayu
Garuda
Sita
Shakuni
Meta 2022
UX Case Study

Facebook Home Redesign

Generative research identifying user needs and prototyping 21 new experiences. Contributed to Meta-Spotify integration reaching over a billion users.

CHI PLAY 2024
UX Case Study

Religious Inclusivity in Games

Digital ethnography analyzing 10,000+ Reddit posts to understand religious representation in gaming.

CHI 2024
UX Case Study

Game Play Reflection Systems

Design research developing visualization systems to enhance learning in educational games.

IFIP-ICEC 2022
UX Case Study

AstraVerse Character Design

AstraVerse is a culturally-sensitive game character framework that is used to create characters for video games. Through Ethnography and Grounded Theory, I created a design space of character creation artifacts.

Invento 2022
UX Case Study

Move: Robotics Workflow Optimization

Ethnographic research identifying 5 critical communication bottlenecks across robotics startup teams.

Upcoming
UX Case Study

Xbox Family Safety 🚧

Unified 6 disparate parental control endpoints through 13 usability studies.

Upcoming
UX Case Study

LLM Games Research 🚧

Exploring the intersection of large language models and game design.

UI Showcase

Currency Design Showcase

A modern UI showcase featuring layered currency notes with bold typography and elegant composition.

Free counters!